﻿using System.Collections.Generic;
using Terraria;
using Terraria.DataStructures;
using WorseGame.Common.Cores.Custom.Interfaces;
using WorseGame.Common.Cores.Custom.Structs;

namespace WorseGame.Common.Cores.CustomCatchRules.Pools
{
  
    public class CorruptionCatchPool : ICatchPool {
        public List<CatchWeight> PotentialCatches {
            get;
            set;
        }

        public uint Priority => 2;

        public bool CompleteOverride => false;

        public bool IsPoolActive(FishingAttempt attempt, Projectile bobber) => Main.player[bobber.owner].ZoneCorrupt;
    }
}